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To all mad spy members and returning members. We are still alive and well but no longer play planetside due to lack of development and attention from SOE. We are taking a break and have moved to WoW. We still use the same TEAMSPEAK server at ts.commandrank5.com (66.98.218.42) Please come have a chat with us, we would love to hear from you.
We have not given up on Planetside just yet. Development is due by the end of january or early february.
Planetside News
Welcome all New Members!
Welcome to the outfit. I am Noyjitat, the outfit leader and founder of the Mad Spy's Hideaway Clan / Outfit for Planetside. I welcome you and ask that you register with our forums and post a little bit about yourself and/or socialize.
RULES Basically their arent that many rules in this outfit except: Dont be a dick. Dont harrass others or use racial slurs. No teamkilling unless its a friend that doesnt mind it. Our outfit can be punished by soe for players that harrass others, you will be warned only once for this. If you come on ts and keep interrupting others, or spam music, you will be asked 1 time to stop. Above all, just respect everyone, and have fun. You arent required to do that much at all.
We use teamspeak and recommend it to all of our members, even if you do not have a microphone / headset; please join us on ts just to listen in. You may use any of the following to connection to our teamspeak server, but please try the first ip a few times before attempting others, as it is the default.
When registering with our forums you may have problems not receiving the activation link in your email. IF you use any of the following email providers you will probably need to get a different email just to use these forums. The following block activations links entirely: AOL, Compuserver, Walmart, Earthlink (sometimes) Netscape (sometimes) Yahoo (most of the time) I recommend getting hotmail or gmail ( You will need to be invited to gmail by a current gmail member) as your email, as these 2 are tested and do not block our activation links.
If you have any questions or concerns you can pm me here on the forums, or speak with me on ts. I am usually on teamspeak sometime each day or ingame playing. Look for me Monday thru Friday at 2 - 5 pm, and 9pm - 4am (eastern time, US) and Saturday thru Sunday 2 - 5 Pm, and 9pm - 5am+
Posted by noyjitat on Friday, March 31 @ 03:23:21 EST (87 reads)
Noyjitat writes "An outfit cleanup was performed on people gone over 50 days that were
believed to never be returning. If your back now please jump on ts and
ps and we will reinvite you. If you plan on going away again in the
future please let us know, and post from time to time so we know you
are still alive and well. "
Posted by noyjitat on Tuesday, February 28 @ 16:47:19 EST (74 reads)
The recruiting continues on, but its not helping because we still only
have a population of 4-5 active players!!!!!! It's your outfit guys,
play or be disbanded, which is the direction its currently heading.
Your help and generousity is asked, please respond.
Posted by noyjitat on Saturday, January 28 @ 23:26:29 EST (105 reads)
Added sorting to the Training Mission list so that startable missions sort to the top.
The “reveal friendlies” and “reveal enemies” uplink functions now display vehicle icons.
AMS Changes:
- Fixed a bug that caused players to get stuck inside deployed AMSes when parked next to walls or trees.
- Fixed a bug that would occasionally keep deployed AMSes from being undeployed.
Max Changes:
- Fixed a bug that allowed TR MAXes to pass through walls by combining
autorun and anchoring. - Fixed a bug where MAX armors could get stuck
with full autorun speed by hitting Esc at the broadcast warpgate
selection screen. - Fixed
a bug that caused MAX purchase timers to be started when MAX armor was
purchased as part of a favorite in the virtual training zones. Miscellaneous Changes:
- Fixed a bug with the Mission Status window where some times the text would not fade all of the way in.
- Dropped Striker ammo should now be visible."
Posted by noyjitat on Saturday, November 19 @ 02:38:42 EST (94 reads)
Noyjitat writes "Another great DEV/QA named Professor Chaos posted his good bye letter
today on the soe forums. We will miss you professor! Here is his letter.
ProfessorChaosQA writes:
Some of you may have been wondering where I have been or what I have
been up to. Today is my last day at SOE -- I have decided to move on
and continue my career outside of the company. I have been on the
PlanetSide team since October 2002 and have seen it grown tremendously
since then. With all the games in the works here, I'm proud to say that
I've stuck with PS during my 3 year stay. There really is no other game
that offers the kind of grand "OMG look at all these players here, and
they're all real people" experience that PS provides. I said that back
when I started and I believe it still holds up. I'd like to thank all
the people involved in making the game what it is, especially the
players. I won't name names, because I'd likely leave someone out, but
you know who you are.
Having said that, my duties on the PS team will now be handled by
VoidRageQA. He's filled in for me when I was out, and I'm confident
that he'll do well. He knows the game just as well as anyone else,
having brought 6 characters up to BR20. But I've set a high bar for
him, considering I was clearly the best QA guy ever. Heh. So give
VoidRage a nice hello when you see him on Test Server.
Well, I guess that's all I have to say. V-V-T to everyone. It's been a fun ride!
Eric "ProfessorChaosQA" Sison "
Posted by noyjitat on Saturday, November 19 @ 02:29:46 EST (92 reads)
Zatozia writes "Greetings Everyone!
Here is some information about some of the things that are currently being worked on in development:
For Version 3.9.9: We hope to have this pushed this week (possibly 11/18/05)
Added sorting to the Training Mission list so that startable missions sort to the top.
The “reveal friendlies” and “reveal enemies” uplink functions now display vehicle icons.
AMS Changes:
- Fixed a bug that caused players to get stuck inside deployed AMSes when parked next to walls or trees.
- Fixed a bug that would occasionally keep deployed AMSes from being undeployed.
Max Changes:
- Fixed a bug that allowed TR MAXes to pass through walls by combining
autorun and anchoring. - Fixed a bug where MAX armors could get stuck
with full autorun speed by hitting Esc at the broadcast warpgate
selection screen. - Fixed
a bug that caused MAX purchase timers to be started when MAX armor was
purchased as part of a favorite in the virtual training zones.
Miscellaneous Changes:
- Fixed a bug with the Mission Status window where some times the text would not fade all of the way in.
- Dropped Striker ammo should now be visible.
For Version 3.10 we are working on: (No date set yet)
Vehicle Improvements:
Certificate Timer Reduction - Reduced purchase timers from 6 to 2 minutes for the Basilisk, Wraith, Marauder, Harasser, Enforcer, and Thresher.
Increased Armor - Increased armor on the Fury, Basilisk and Wraith
Critical Health Changes: Changed
the critical health value for all ground vehicles. This changes an
affect where the vehicle would be rendered useless when it has just a
few health points left forcing the player to eject. This now allows the
player to either eject or try to limp away from the battle. Choice will
be to the player.
Assault Buggy Improvements - we expect to make some changes to the weaponry for Assault Buggy sometime during the 3.10 branch or later.
Tactical Overlay
- The Tactical Overlay is a grid of colored blocks on the continent map
that can be used to monitor friendly troop deployment, detect enemy
forces, and visualize the flow of battle. All players have access to
this tactical data, regardless of battle or command rank. For more
information view the Tactical Overlay on the In Development message board.
Infantry/Grunt Anti-Vehicle Changes
Health/Spawn Incentive changes
Head Gear Enhancements- Hats, Glasses and Communication Device
More Bug Fixes
For future versions:
Deployable Devices - examining feedback and comparing the feedback with what is already planned. Feedback on this subject.
Weapon/Vehicle Variants - examining feedback and comparing the feedback with what is already planned. Feedback on this subject.
Please
note that any of this information may change throughout the
developement process depending on further discussion within the
Development Team or other factors. "
Posted by noyjitat on Thursday, November 17 @ 16:26:47 EST (95 reads)
Noyjitat writes "*Fixed the logo: The Madspys hideaway logo located in the header of
this page should not be displaying properly, set your desktop
resolution for 1152 x 864 Pixels for best viewing results of our
website and forum.
*Stat: I have plans for displaying a stats block on this webpage where you can view everyones stats in one location. "
Posted by noyjitat on Wednesday, November 16 @ 18:51:40 EST (108 reads)
Noyjitat writes "We have forum stat signatures created by our member Zelun, that you may
use to display your kills, outfit points, outfit rank and other stats.
These work like other stat signatures, you copy the [img] coding and
place that in your profile.
For our Emerald VS use the code below, dont
forget to place [img] before the code and [/img] at the end of the
code, no spaces between [img] and [/img]
Be sure to replace yourname with your characters name, if your name
includes any capital letters include them. Example: If you typed
xXxXcheese as your characters name then you must type that. xxxxcheese
would be incorrect.
http://nedly.dyndns.org:81/panel/1/yourname.gif
For our Markov TR outfit, use the code below.
http://nedly.dyndns.org:81/panel/2/Yourname.gif
These are what the signatures look like.
"
Posted by noyjitat on Thursday, November 10 @ 19:45:46 EST (95 reads)
Anonymous writes "Greetings,
Here's a brief look what the development team is currently working on:
Working on for the next update - (Wednesday, November 2, 2005):
Removing Jack-o-Lantern corpses.
Additional projects being worked on:
Certificate Timer - We are working on reducing the timer.
Tactical Overlay
- The Tactical Overlay is a grid of colored blocks on the continent map
that can be used to monitor friendly troop deployment, detect enemy
forces, and visualize the flow of battle. All players have access to
this tactical data, regardless of battle or command rank. For more
information view the Tactical Overlay on the In Development message board.
Bug Fixes
Infantry/Grunt Anti-Vehicle Changes
Health/Spawn Incentive changes
Assault Buggy improvements
Head Gear Enhancements - Hats, Glasses and Communication Device
Deployable Devices - examining feedback and comparing the feedback with what is already planned. Feedback on this subject.
Weapon/Vehicle Variants - examining feedback and comparing the feedback with what is already planned. Feedback on this subject.
We will provide more information about these projects as soon as we can.
"
Posted by noyjitat on Tuesday, November 01 @ 21:27:29 EST (114 reads)
Noyjitat writes "Greetings Everyone, Here's a brief update
for you on what the team is currently working on! Update Information:
Next update will be Tuesday, October 25, 2005. This update will
include: * Enabled Jack-o-lantern corpses for Halloween. * Fixed bug
where grenades would appear to stay in hand after holstering them.
(From the top 10 reported bug lists) * Fixed problem that would cause
equipment terminals to become unresponsive during heavy fighting. (From
the top 10 reported bug lists) These changes are all under a branch of
version 3.9 The Combat Engineer Window was planned for this one but..
well you know. We gave you that one in the update last week! On Monday,
we will know if additional things are being added to the update or not
and we'll post them then. Additional Information: Version 3.10: We are
currently working on the following for version 3.10 * Reduction to Cert
Timer (Could possibly be changed to 3.9) * Tactical Overlay * The
infamous head gear - Hats, Glasses and Communication Device * We are
also working on some other things for 3.10. We will be able to provide
more information about those at a later date. Polls: The polls on the
In Concept forum will end at 10:00am Pacific Time on October 24th. Once
we finish reviewing them we will determine placement of the projects
based on the feedback. We will be trying to place the poll projects on
a higher priority where possible."
Posted by noyjitat on Wednesday, October 26 @ 05:30:42 EDT (122 reads)
Combat Engineer Window: We
added a Combat Engineer window for viewing deployables. You can toggle
the C.E. window by pressing Alt-E by default (remappable in the global
keymap list of the Options page). This window shows how many mines,
boomers, motion sensors, and spitfire turrets the player has deployed,
along with the deploy limits.
Project Rabbit Changes:- Added
Rabbit sound preferences on the Sound Options page to allow players to
disable the Rabbit ball drop, pickup, and reset sounds. - Changed
it so Rabbit ball carriers that are in vehicles that are destroyed by
friendly fire are bailed unharmed from the vehicles instead of killed
in the explosions. - Made the Rabbit status window a bit transparent
Posted by noyjitat on Friday, October 14 @ 04:58:06 EDT (129 reads)
Looking for Squad System Enhancements
To
help Squad Leaders advertise and manage the roles of their squad and to
help the Solo Soldier find active squads looking for their skill set,
we have upgraded the Looking for Squad system.
Squad
Leaders can now describe their squad in a short, free form, text
dialog, choose which zone they are planning to (or currently) fight on,
define squad member positions and define certifications are required
for that position., assign squad members to positions, view available
soldiers who are flagged LFS that meet the requirements of positions
within their squad, and publish their squad to the master list of
squads that are looking for squad members. The squad leaders can also
save these squad set ups in a special bank of 10 favorites.
Solo
Soldiers looking for a squad can browse the master list of squads who
are looking for members. They can view squad descriptions, who are in
the squads currently, the individual role descriptions for available
slots and the certification requirements for those slots (if any). The
soldier can then, via the new interface, automatically join the squad
if the squad is flagged as "auto join", send the squad leader a request
to join or send a tell for more information.
Click here for more information on the Looking for Squad System Enhancements and visit the help information in game.
Project RabbitThe
Rabbit gameplay promotes combat in open areas; quite a difference from
your normal gameplay. When the event starts, a unique anomaly appears
at a random location on a designated continent, planet or Core Combat
cavern. A message will be displayed in the chat area announcing
where. The Rabbit Status Window will appear on the screen for all
players while they are on the zone that is hosting the Rabbit event.
Score points for your empire by carrying the Rabbit ball or gain bonus
experience for participating in battle. A point is scored every five
seconds the ball is held. The empire that reaches the point goal (shown
on the Rabbit status window) wins.
Controlling
the Rabbit Ball for a significant amount of time will ultimately result
in a benefit being obtained for the Empire that does so. These
benefits can vary, but may include gaining uncontestable control for
the continent or cave where the event took place for a period of time,
access to enemy weapon or equipment, bonuses to experience or other
perks.
Click here to read more about Project Rabbit.
TR Max Adjustments: Enabling the TR MAX units to shoot and defend themselves while anchoring down and disabling the anchor.
Surge Implant: Added a Surge implant effect. This effect is not visible while the avatar is cloaking.
Vehicle Changes:
- The vehicle purchase terminal and BFR terminal now clear the queue when the terminal is destroyed.
- Mosquito should no longer deconstruct on the flight pad if another vehicle is acquired afterwards in the caverns.
Equipment Changes:
- Placing the Gauss Cannon ammunition near any Repair/Rearm silo should no longer break the Equipment Terminals of the base.
- Blocked knives from being saved to favorites, loaded from favorites, and swapped into holsters from inventory.
First Time Help Changes:
- Added first time help messages for Battle Rank 21 and up.
- Removed false messages stating that experience gained due to first-time help events was affected by empire incentives.
- The first time help for Drugaskan should now be accessible.
Miscellaneous Changes:
- Waypoints should now work correctly in the virtual reality training zones.
- The clear button within the locker should now work correctly.
- Switching a holstered BANK with another item should no longer cause it to appear sideways on the avatar.
- Colossus, Peregrine, and Aphelion will no longer appear twice in the kill stats display"
Posted by noyjitat on Tuesday, October 04 @ 16:55:55 EDT (124 reads)
Events on the PlanetSide servers are always
fun. They bring unique pressures to the battlefield that may not
otherwise develop through the course of normal gameplay. For
example, defenders hold to contested bases long after they might
otherwise have given up, outdoor combat may turn into pitched battles
much larger than may usually be found as Empires slug it out over
objectives, etc. A new event we are in the process of implementing is
codenamed “Rabbit”. This event promotes outdoor combat through control
of a unique resource that cannot enter base or tower spheres of
influence. This unique nannite Anomaly can appear on any continent,
planet or core combat cavern. This Anomaly is very similar to a LLU
unit in that an individual soldier carries it. The
same restrictions for LLU carrying apply to the Anomaly: you cannot be
in MAX armor, cannot pilot a vehicle, cannot be carried as a passenger
or gunner in an air vehicle, cannot enter a BFR, and any ground vehicle
the Anomaly carrier is in moves at a slower rate. The
Anomaly, again just like a LLU, is denoted on the overhead map and can
be recognized in game by the unique pulsing light it emits, when
carried or when it is lying on the ground. There can only ever be one
Anomaly found on any one area at any given time. When
the Anomaly is picked up, it confers benefits not only to the
individual soldier carrying it but also to their Empire comrades in
arms on that continent or cave. These benefits
include increased regeneration and health to the soldier carrying it
and also experience bonuses for enemy kills scored by the carrier and
all same aligned Empire soldiers in that area. Controlling
the Anomaly for a significant amount of time will ultimately result in
a benefit being obtained for the Empire that does so. These
benefits can vary, but may include gaining uncontestable control for
the continent or cave where the event took place for a period of time,
access to enemy weapon or equipment, bonuses to experience or other
perks. In terms of gameplay, the “controlling” of the Anomaly will be
recorded through a point system. For each given time unit of the
Anomaly is controlled, points will be collected by that Empire. Once
an Empire has accrued a certain number of points they will be declared
the winner, obtain the benefit and the Anomaly will disappear. The
Anomaly remains in the game world until an Empire obtains the requisite
number of points. This
point accrual scheme provides good gameplay in that a side that might
currently be lower on the point scale can always come back to win –
provided they can control the Anomaly. Should
the Anomaly enter a base or tower sphere of influence, remain on the
ground for too long, enter water for a certain amount of time or
otherwise enter an invalid area, it will warp to a random location on
the area where event is happening. This prevents
the Anomaly carrier from simply hunkering down deep inside a base,
tower, underwater, or other more defensible location. The support for
this event is planned to be included in the coming version 3.9. Feel
free to offer your constructive feedback on this.
"
Posted by noyjitat on Sunday, October 02 @ 16:29:58 EDT (138 reads)
Teamwork and group play can be very rewarding aspects of PlanetSide.
Participating
in a functioning squad that is working together, coordinating their
actions, etc. can not only be very effective but also a lot of fun. To
help solo soldiers better find active squads and to help squad leaders
advertise the goals of their squad and find soldiers to fill their
desired positions, we are working on updating PlanetSide’s “Looking for
Squad” functionality in version 3.9. These improvements will be added
as new tabs to the Organizational interface. A
Squad leader (or a solo solider who is looking to start a squad) can
describe their squad in a short, free form, text dialog, choose which
zone they are planning to (or currently) fight on, define squad member
positions and which certifications are required for that position.
Then, they will be able to publish their squad to the master list of
squads that are looking for squad members. Squad Leaders can save these
various squad set ups (with descriptions, roles, etc.) in a bank of 10
favorites. This
way, they can quickly define their squad in future play sessions by
simply choosing a favorite and then editing the roles, etc. as needed
without having to re-do everything. The
Squad Leader will also be able to view available soldiers who are
flagged LFS who meet the certifications requirements for positions they
are looking to fill. If the Squad Leader finds
suitable soldiers to fill their open slots, they can then easily send
them a tell or a squad invite from the new squad manage tab. Solo
soldiers will be able to browse the master list of squads who are
looking for members. They
will be able to view squad descriptions, who are in the squads
currently, the individual role descriptions for available slots and the
certification requirements for those slots (if any). The
soldier can then, via the new interface, send the squad leader a tell
(for more information or to ask a question, etc.) or simply send a
request to join. If the squad is flagged as “auto join” the soldier
will then automatically join the squad. If
a Squad Leader wants to have more control over who is joining, they can
turn off auto join and instead a dialog will pop up to the Squad Leader
informing them who has requested to join and for what slot. The
Squad Leader can then go to the manage tab in the Organizational
interface and view more details of the requesting soldier (their
certifications, BR, and CR). Please note that
this join pop up (as with any pop ups associated with this game
improvement) will not take over mouse control so if the person
receiving the pop up is currently fighting, they will not be adversely
affected from the pop up. We are looking forward to bringing these
enhancements to PlanetSide and welcome your feedback about what we are
developing.
Feel free to offer your constructive feedback on this
"
Posted by noyjitat on Sunday, October 02 @ 16:25:53 EDT (120 reads)
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